THE COURSE

Everything surfing.

How the ocean actually works — from a storm a thousand miles away to the board under your feet. Every term links to the glossary, and every idea to a real spot.

SIX CHAPTERS · START READING
01CHAPTER

How a wave is born

From a storm a thousand miles away to the wall in front of you.

01.1

Wind, fetch and swell

Almost every wave you'll ever ride started as wind. When wind blows over open ocean it drags energy into the water, building a chaotic, choppy sea. The distance and duration that wind blows over is called the fetch — a bigger fetch makes bigger, more organised swell.

As that energy leaves the storm, it sorts itself into orderly lines and becomes swell: pulses of energy travelling across the ocean, sometimes for thousands of kilometres, long after the wind that made them has gone.

01.2

Groundswell vs windswell

The further a swell travels, the cleaner and more powerful it becomes. Long-distance swell is called groundswell — long-period, well-spaced lines that break with real power and shape. This is what surfers chase.

Swell made by local wind close to shore is windswell: short-period, weak and messy. Knowing which one is running tells you a lot about how the day will surf.

02CHAPTER

Reading a forecast

Turn wave height, period, wind and tide into a plan.

02.1

The four numbers that matter

A forecast — like the live report on every spot page here — comes down to four things. Wave height is the raw swell size. Swell period is the seconds between waves: under 8s is weak windswell, 14s+ is powerful groundswell. Wind decides whether the surface is clean or ruined. Tide changes the depth over the break.

The trick is reading them together. Two metres at 15 seconds is a serious, powerful day; two metres at 6 seconds is soft and gutless. Same height, completely different surf.

02.2

Wind and direction

Offshore wind blows from the land out to sea, holding waves up clean and helping them barrel — it's the difference between a perfect day and a blown-out one. Onshore wind does the opposite. Every spot in the atlas lists its ideal swell and wind direction.

Directions are given as compass bearings — N, NNW, SW and so on. A swell direction is where the swell is coming from; you want it pointing at your spot's coast while the wind blows offshore.

03CHAPTER

Tides

Why the same spot can be perfect and then unrideable an hour later.

03.1

What the tide does

Tides are the slow rise and fall of sea level caused by the moon and sun, cycling roughly every six hours between high and low. For surfers, the tide matters because it changes the depth of water over the reef or sandbar the wave breaks on.

Too much water and a wave goes fat and lazy; too little and it breaks straight onto dry rock. Most spots have a tide window where they're at their best.

03.2

Low-tide and high-tide breaks

Shallow reefs and slabs often need more water — a mid-to-high tide — to be safe and to break properly. Deeper spots can want low tide to jack up and get hollow. A shorebreak can be brutal at one tide and harmless at another.

There's no universal rule; it's local knowledge. When you read a spot, note the season and conditions it wants, then match the tide on the day.

04CHAPTER

The five break types

Beach, point, reef, slab and big-wave — each its own animal.

04.1

Where the wave breaks decides everything

The bottom a wave breaks over shapes how it behaves. A beach break breaks over shifting sand — changeable, forgiving, where most people learn. A point break wraps around a headland and peels in one long direction, giving the longest rides in surfing.

A reef break forms over fixed rock or coral: consistent and hollow, but shallow. A slab is a reef wave that leaps up over a sudden ledge into a thick, square barrel — the heaviest of the lot. And big-wave spots break far offshore over deep reefs, only waking up on giant swells.

04.2

In the game and the atlas

In Lineup, every one of the 100 spots is tagged with its break type, and the terrain and wave behaviour change to match. Learning to recognise them is the fastest way to understand why a wave does what it does — and which board to bring.

05CHAPTER

Boards & the quiver

Shortboard, longboard, fish, gun — and how to choose.

05.1

The main shapes

A shortboard is thin and nimble, built for steep, powerful waves and high-performance surfing — but hard to paddle. A longboard is the opposite: long, floaty and stable, made for gliding and noseriding on softer waves, and the classic board to learn on.

In between sit the fish — short, wide and fast for small, weak surf — and the gun, a long, narrow board built purely to paddle into big waves. A full 'quiver' covers every condition.

05.2

Volume is your guide

The most useful number on a board is its volume, in litres — how much foam it has, and therefore how easily it floats and paddles you into waves. Beginners want more volume; advanced surfers ride less for control. Fins, leash and the right wax round out the kit.

06CHAPTER

Etiquette & safety

The unwritten rules that keep a lineup working.

06.1

The one rule: priority

Surfing has one golden rule: the surfer closest to the breaking peak has priority, and everyone else stays off that wave. Taking off in front of someone who has priority is 'dropping in' — the cardinal sin, dangerous and the fastest way to start trouble.

Respect the pecking order, wait your turn, don't paddle straight to the peak, and apologise if you blow it. Localism eases when you show you know the rules.

06.2

Staying safe

Learn to read rip currents — those fast channels flowing back out to sea. They'll drag a swimmer out, but a surfer can use them as a free paddle-out; never fight one, paddle across it. Know your limits with size, keep hold of your board, and understand each spot's hazards before you go — every spot in the atlas lists them.

COURSE COMPLETE

Now go find a wave.

Put it into practice across the 100 best spots on Earth.

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